peripheral forms
presents a

Real Virtuality
Garrett Lynch

White Flag

White Flag, a 'virtual' residency on Facebook in February, centers around flags as symbolic visuals through which to explore ideas of place and identity as they relate to 'real' and 'virtual' space. A white flag, while understood internationally as a symbol of capitulation, also symbolizes peace, a willingness to discuss, reach an understanding and in a creative context is effectively a blank space to be filled.

A network of people who attended an exhibition and contributed to the creation of this work

A network of people who attended an exhibition and contributed to the creation of this work is a durational event in making connections between people based on their visit to an exhibition ‘site’ (physical or online), their participation in and assumed interest in art.

Remote Encounters: Connecting bodies, collapsing spaces and temporal ubiquity in networked performance

Remote Encounters: Connecting bodies, collapsing spaces and temporal ubiquity in networked performance was a two-day international conference with performance evening organized and chaired by Garrett Lynch at the University of South Wales on the 11th and 12th of April 2013.


Tran$actions (2015 – 2017) is a series of performative actions which employ the introductory or bonus offers to freely gamble online provided by gambling websites as a means to create networked performance

Transformations: Actions to Matter / Matter to Actions

Transformations: Actions to Matter / Matter to Actions is a series of performative actions employing what is colloquial termed as the ‘free stuff’ online community. Each action occurs in two parts. Part one, titled Actions to Matter, consists of the artist acquiring physical items for free online. In part two, Matter to Actions, the acquired items are sold online.

Between Saying and Doing

Between Saying and Doing is an intervention performance initiated at Eva and Franco Mattes Synthetic Performances exhibition in Second Life. Between Saying and Doing takes Eva and Franco Mattes work as its starting point and relates it to the artist’s ideas appropriated from Keith Arnatt in performances entitled Trouser – Word Piece. Questioning the role of the artist, identity and being, Between Saying and Doing considers in an ironic manner how new media as an environment reconfigures the artists practice, simultaneously expanding possibilities of expression and communication while undermining existing value systems.

I'm Garrett Lynch (IRL)

The performance, originally created for Second Life, continued ideas of the artist, identity and being from the works Between Saying and Doing. The artist, wearing his now usual sandwich board, generated two hundred visually identical sandwich boards for participants to wear while all but taking control of the chat window to focus discussion on topics including identity, location, representation, original and copy, ‘reality’ and fiction.

Walking, not Running, and Getting Nowhere

Walking, not Running, and Getting Nowhere is a series of mixed reality performance explorations transposing 'real' walks by the artist and 'virtual' walks in Second Life.

Meeting Sang (Colorado / Cardiff)

Sang (Sang Ahn, a Google SketchUp employee) is the default Google SketchUp in-application figure used for measuring the scale of 3D constructions. Visiting Google Earth, Sang arrives at the default geographic position for English users of SketchUp, Boulder, Colorado, where SketchUp is created (Google SketchUp, 2010). Venturing outside of Second Life, Garrett Lynch, the artist's representation of himself in Second Life, goes to meet Sang and then invites him to visit the representation of the artist's home in his ‘virtual’ world.

Sandwich Board – ‘Virtual’ Replicas

The sandwich board, worn in performances by the artist Garrett Lynch’s representation in Second Life (and by the artist in ‘real’ life), is left as an artifact in ‘virtual’ locations to mark where performances have occurred. With this version of the Sandwich Board created for the augmented reality browser Layar, the ‘virtual’ artefact from Second Life and ‘real’ spaces are combined. ‘Virtual’ copies of the board can be left in ‘real’ spaces which are seen through the lens of a location aware device such as a 3G phone or tablet creating a live mixed reality.

Things to forget

Things to Forget is a work presented within the now familiar construct of an application that you purchase/download from the internet. It uses known computer metaphors such as the desktop notes or Stickies created for the Macintosh (OS 7.5+), the closing of windows without saving causing save prompts, downloads, readme files, license agreements and of course deleting a file via the wastebasket, to construe a faux application and process wherein the purpose is not to create but to destroy.

This is Real Virtuality

This is Real Virtuality is a photographic and text-based networked performance that occurred over exactly one year starting on the 25th of August 2013. The performance consists of a first-person narrative that recounts the experiences of an unnamed protagonist noticing colliding virtu/re-alities, that is the merging of 'virtual' and 'real' spaces, in their daily life. It is documented through the creation of a narrative-based weblog.

We Entomb Memoir

We Entomb Memoir is a networked performance exploring identity, mortality and commemoration formed as a result of grouping together a series of performed process-based networked actions. The actions consisted of employing web-based image macro generators to create digital images. In total, twenty-four images were created with personalised gravestone or monument generators found by the artist online. The artist's name, an epitaph consisting of a short phrase or quote and where possible a date of birth was added to each image. These were then combined with sourced media and compiled to create a weblog-based artwork.